


(This would bring infiltrators into a supporting defensive role against vehicles). With no extra indirect damage in comparison to the capability of the Archer. Increasing the headshot multiplier to 2.5x maintaining the balance from the new Nanoweave Armor for body shots. Give them access to AV rounds as an ammo type for bolt action rifles, lowering damage to 450 before 25m and 250 after 200m. (This would give them an offensive option against vehicles and help with defenses)Įx 3. (This would bring infiltrators into a supportive defensive role keeping them in the mix with the rest of the infantry)Įx 2. Make EMP grenades disable maxes and vehicles for (X) seconds. I believe the infiltrator class should get a bit more for that tradeoff to keep them competitive with the other infantry classes, meanwhile diversifying their roles to have more purpose on the battlefield.Įx 1. All at the cost of being able to cloak, which can still be detected through movement, audio queues, and visuals. To top it all off, they have 100 less base shields than the rest of the classes. They also have no counters to max suits and/or vehicles, unlike every other class having access to C4/launchers/AV Turret/Tank Mines/AV grenades/Archer. Only capable of ambush combat, scouting, and sniping, they provide very little to their allies aside from intel (but so can any other class with proper equipment). Infiltrators are the most wildcard class in the game (imbalanced in both directions). Possibly make the cloak allow shields to recharge as normal while active, while still maintaining its current uptime (Regenerative Cloak). This ability was already out of place in the infiltrator kit in the first place, but it added some flavor to a class that has minimal purpose on the battlefield. In my opinion the nerf to nano armor cloaking was the wrong idea to solve some of the issues with the Infiltrator class as a whole, and honestly should just be reworked into a completely new ability. Heck you can even do it cloaked with implants. Shotguns OHK also, gonna nerf that too? Don't even need to be in melee range for that. And changing it could've been handled a lot better than just killing it. And one of the more fun ways to play for many people. It's a high risk, high reward play style. It's not like using a gun in this game, at all. Anyone saying "just get headshots" clearly hasn't even used the playstyle. I'm talking about client issues, not ping.

And with Planetside's delay issues? Forget it. Getting head shots with those knives is very difficult because their hit registers are different and a lot worse than normal melee.

And even those that are for the change have brought up that there is little point to power knives compared to regular knives now, that there are many other better options to better adjust the knives rather than to outright just kill their use. Killed an entire playstyle despite many players saying not to change it.
#ARSENAL VS SHOTTY UPDATE#
Did you guys even scroll through the forum posts with feedback on the update before pushing it? Seriously what is their purpose now compared to regular knives? Both are now 2 hit kills. Power knives were still made completely pointless. "We welcome any feedback you may have about this update".
